Board Thread:Roleplaying/@comment-26108027-20160316082228/@comment-26108027-20160320145329

(Okay, so the Crashingwalls are very rough-and-tumble, they are EXTREMELY violent, but they don't like to plan much.)

(The Institute is very smart, but doesn't have much muscle. (The Institute and Crashingwalls work well together.))

(The Outtown Growers are basically farmers/gatherers, they live in the woods just outside of the city. (They are really quiet, and they have poisonous weapons. They have no technology whatsoever.))

(The Craftsmen are basically blacksmiths. They're really good with technology and generally have cybernetic enhancements. (But they have to be following directions, or they have no idea what to do. Their current leader used to be a Crashingwall, but he joined the Craftsmen.))

(The Loyalists are working for the corrupt government, they are the ones who enforce the rules. They believe that only the government is right, so they follow those rules. (ONLY those rules...))

(The Rebels are the heros, the ones that the corrupt government is hunting down. You can be anyone you want if you are a Rebel. (The only downside? They're constantly being hunted down by the Loyalists.))

(The Civvies are civillians of Underbilia. They are completely neutral. They can choose to help different factions with no consequence. (For example, getting food fom the Outtown Growers and giving it to a different faction.) They fear the Loyalists.)