Board Thread:Roleplaying/@comment-27050568-20151220040131/@comment-26186871-20151226005916

~Spookyness~ wrote: TheFreddyFromThePizzaria wrote:

~Spookyness~ wrote: (Figured. The game automatically resets at the end of the day so if you do genocide, it won't matter.)

(Waiting for Tree) (Unless you type in a GENOCIDE password, you could make it matter that way. In fact, if you enter a password and then go back to a previous level, the game could in fact still be self-aware and know you did that. Flowey would know that you're not new, ect. That's a big element you could keep in. But Five Nights doesn't look like that kind of game.. Sound like a good idea, Yeti? The password you get is different depending on the route you take, and if you use one, and go backwards levels, it's as if you reset your game back. Same self-awareness. One of the key things that made Undertale famous.. Gets to stay in the arcade port, lel!) (Actually...on the computer, there could be 2 Undertale games. One is genocide, the other is neutral/pacifist.  The only rule is that you can't do the genocide route on the Neutral/Pacifist Undertale. And the Undertale characters could travel between the two) (Newbies to the game might go to genocide accidentially wnd then spare the monsters, and pretty much messing up. Not everyone's a pro.)