Board Thread:Roleplaying/@comment-26178112-20160816192536

It has been a hard time for the people of helonde, the human kingdom of Arterila has been cast out to the ocean, wandering across the waves inside massive ships, while beasts of the water come from below, dragging all they please to the depths below... The northwest village barges have reported sightings of odd pollutants in the water as well, with very acidic properties. The worst part is that its slowly spreading into the kingdom.

RACES

humans :There are various types of humans across the land, from peasant farmers trying to eek out an existance in fields to bandits and savages stalking the forest for humanois and animalistic prey. But the two major kingdoms, despite these ever frequent small communities, are the Arterila kingdom, left forever to wander the ocean upon massive boats, to the always vigilant masters of study in the Larl caliphate, studying the laws of the world and the ways of which to break it. example JOBS: chef, revered "demigod", engineer, alchemist, ingredient gatherer, mercenary (or soldier)

drya :The shadowy-skinned natives of the world's jungles are known as drya, they might seem crude, but they are masters of their land and one of the few currently unknown magics, the lore of the forest. They are unforgiving and cold to accepting and helpful depending on how one treats their forest, it is noted that it seems as if they know of the past transgressions one may have made to nature in general, leaving it speculated that the drya are in fact a hand of nature itself, knowing who and what is a threat rather quickly. They respond to threats through hit and run or ambush tactics that last from a few minuites to a whole day, once the survivors are rounded up and the dead cooked and devoured, the captives are either killed or sacrificed to "alarune", their word for nature. example JOBS: warrior, witch doctor, "alarune incarnate", weaver, ruin preserver, treebringer.

krakodons : These are the one true threat the border village barges of Arterila face, a krakodon resembles a humanoid shark, and they are always found beneath the waves, because of this, little is known about how they live, and it is presumed they live in raiding bands, but it is known that they will pop up any time, taking anyone and anything down to the waves with them, never to be seen again. There is much variation between genders, as males are extremely tough and muscular, allowing them to tough through entire squadrons of foes. While the females are lithe and cruel. Usually seen at the edges of a warband, stealing away children while the militia fights the men, or serving as some manner of priestess, directing her kin in combat. It is also unknown why they drag folks beneath the waves, but the four main theories are this: Plunder, food, sacrifices to some mysterious dark god, or perhaps just the satisfaction of seeing a human drown... example JOBS: kraken, pirate, kidnapper, maurauder, shaman, asassin.

marshmen :While they resemble humanoid fishes, they do not need the water to live, despite their preference to it. They are known for a graceful method of warfare befitting their alignment to water. They are also a peaceful people, and their farming lifestyle is very much akin to the lives of the human farmers who once inhabited their fields. That, and they are the only masters of their, only recenenty found, lore of magic. A lore of water, as it is called. example JOBS: adventurer, militia, fisher, farmer, weaver, ecologist

living flame : there is only one place in the world inhabited by these creatures, and it is the massive volcano in the center of the flooded plains. The air around it is scalding hot and covered in steamy fog, thus it is very rare to see the living flames with your own eyes. They have built their own fortresses within the volcano out of ever burning obsidian, it is impossible to walk their halls unless you are a master of fire, lest you be burned alive or faint... example JOBS: flamelord, obsidian shieldsman, flameblade, blacksmith, torchbearer, flamespreader.

skybrush eagles : Massive, intelligent eagles that watch from the skybrush mountain, it is said that they are omnescient from their perches, and watch over all of the world, knowing all that happens and remembering the worlds history. They are highly defensive, and will try to claw apart any who get too close to their humble abode unless a mysterious force that guides them, which they call "the eye of time" has a use of the interloper. example JOBS: hatchling, watcher, lorekeeper, horsehunter, skyscreamer, mountainclaw.

valhar : While they are very much unlike the Drya in appearance, they share many paralells to their jungle-kin. They almost represent the hand of the mountain, challenging those who try to brave their cold slopes and rewarding the brave and strong with a bountiful feast besides the hearth, and a decapitating axe to the weak and cowardly. example JOBS: valharkarie, snowstorm walker, raider, brewer, axesmith, bestiary keeper.

sithis :the reptilian snake folk that call themselves the sithis rule the caverns beneath the same mountains the Valhar walk, thus they have many run ins and battles with the valhar, who claim them to be the "ultimate cowards". They see slaves as currency much like how a merchant sees coins. And each man wether they be human, elf, or even another sithis they obtain brings them up higher in their heiarchy. Sithis women frequently use their slaves as sexual toys... example JOBS: guard, soldier, bodyshaper, manhunter, breeder, poisonmaker

corrupt drya :if you thought the average drya was far too cruel, you havent met their corrupted forms, these ones will actively seek out sacrifices if need be, or much like the krakodons, seek out foes to kill just for the pelasure of watching them die... example JOBS: dartthrower, warrior, hunter, ruin guardian, priestess, corruptor.

"the enclave": A mysterious force, there is no picture that has been seen by civilized eyes that gives any idea as to who these mysterious people looked like, but it is clear that the odd, sprawling fortress they built beneath the corrupted forests are made with powers and with resources far beyond a normal man's comprehension... Only through the ancient notes found by a one unnamed adventurer who toughed through the corrupted jungles and the metallic guardians of the fortress have their name been given.



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