Board Thread:Roleplay Lore/@comment-26178112-20151122082643

this is a bestiary of the creatures of memirnon, according to how common they are in the world. monsters are usually believed to have been made by a dagoth dragon during the dragon wars, whoever created such creatures was slain long ago... or was he?

DIFFICULTY LEVEL CHART

1-3 (trivial, a boy could handle such a thing.) 4-6 (very easy, a pretty decent fight for a initiate.) 7-9 (easy, a easy kill for the city guards or soldiers.) 10-12 (average, might take a medium sized battle for 1 person to kill one of these.) 13-15 (challenging, squad assistance requested.) 16-18 (dangerous, either a skilled squadron working together in unison or knights needed to slay this creature.), 19-20 (godlike, if only the neutral was still around to challenge such a menace!)

CREATURES OF THE WILDS

these creatures are some of the most common in the world, and appear in all lands... they are usually weak, but there are exceptions...

MARSH JELLY

http://www.clipartbest.com/cliparts/9T4/o5q/9T4o5qgLc.jpg

these creatures are very common in all bodies of fresh water, both underground and above ground. they are medium sized jellyfish with a muddy green tint, they have a very dangerous shocking touch. but arent very good in combat. difficulty level: 3 (trivial)

RACKTHORN TOAD

http://cdn.grindtv.com/wp-content/uploads/2015/03/punk-rocker-frog.jpg

these are some, if not the easiest and most simple of creatures in the world. they are cat sized frogs of a marshy brown/green color, they are covered in thorny spikes, giving them defense from predators, and very pitiful fighters. difficulty level: 1 (trivial

LEECH SWARM

http://farm2.static.flickr.com/1159/666928306_2b3df8e512_m.jpg

leeches in this world are rather social with other leeches, and are commonly found in massive swarms, eveloping and sucking dry any unfortunate souls they find. one must stay away when fighting them, and use magic or fire. difficulty level: 4 (very easy)

KORRED

http://vignette3.wikia.nocookie.net/forgottenrealms/images/7/75/Korred_-_Dave_Allsop.jpg/revision/latest?cb=20090101004743

these are mutations of a unfortunate esmirrian expedition into the wild lands, they are stunded, long beared humans usually found wearing rags and cloth, they usually wield clubs and staves in combat, and gang up on enemies. difficulty level: 4 (very easy)

MEMIRNON RHINO

http://www.wired.com/wp-content/uploads/2015/03/42-466838981.jpg

the memirnon rhino can be a very tough, but slow creature. it usually charges in a straight line, intent on impaling anyone who dares stand in its way, but are pretty easy when taken from both sides or flanked. difficulty level: 4 (very easy)

PHASMA

http://i.imgur.com/AnRLJUz.png

phasmas are a well hidden sect of naga that practice the ways of dagon himself, they are usually seen floating and pulsing light, and wearing flowing grey robes. they are also known to seemingly have no face or a well concealed one. they are considered common because most naga incursions are phasma ambushes, thus they are not a rare sight on esmirrian patrols. they are also considered completely wild because of reports of them killing even naga raiding parties. difficulty level: 12 (average)

HYDRODAEMON

http://img07.deviantart.net/a280/i/2013/238/4/2/blindheim_by_beastysakura-d6c8ptp.jpg

a human sized frog of a blue color, with wing like flaps behind its front arms, superstitious folks claim the hydrodaemon is a omen for a naga raid due to its affection of water. difficulty level: 7 (easy.)

MONSTERS

these are less common then the ones above, but are confirmed to have originated from the island of dreadmoor, they are a bit more dangerous than common creatures, ranging from easy to challenging, possibly even above or below. a lot more of these creatures are sentient as well.

GIANT HORNET

http://36.media.tumblr.com/640024c3ee0e8704c32cb852230338e5/tumblr_na401bmKoW1shjkfuo1_1280.jpg

these are massive hornets that usually appear in small groups, they are really carnivorous but usually target one foe rather than multiple, their venom is dangerous and only tribal cait know of a cure for it, but they arent actually strong. difficulty level: 5 (very easy)

NIGHTWALKER

http://img02.deviantart.net/40b1/i/2013/145/4/d/nightwalker_by_fictiona7x-d66hlxr.jpg

these towering demonic looking shadow beings are not actually organic, they are made of living shadow and bear both dangerous necromantic powers and strength. it is believed that it is the nightwalker's greed over death that allowed them to invent necromancy. and thus they are masters of it. difficulty level: 16 (dangerous)

HOLLOW SERPENT

http://aseriousgirl.com/wp-content/uploads/2010/06/snake-skin.jpg

hollow serpents are in snakes larger than a human being, but their transparent appearance and noiseless advance gives away their undead nature, they are the skin shed away from a massive serpent and given life by a nightwalker, they are given jagged stone teeth and covered in sharp thorns and used as guardians by the already deadly creatures. difficulty level: 16 (dangerous)

WENDIGO

http://static1.squarespace.com/static/53ec320be4b0b9e16a03b892/t/559b2f12e4b074eca231c3e0/1436233491121/

these horrific nightmares are fortunately solitary and territorial, when near a cait tribe, the tribe usually makes up stories about how these demons are litterally made out of the nightmares of children, it is said they can slaughter entire castles all in one night. they usually let out a shrill scream to terrify victims miliseconds before their death. difficulty level: 17 (dangerous)

GELATINOUS GOLEM

http://i630.photobucket.com/albums/uu24/ruderformssurvive/gelatinousgolem_zpsfb2c9716.png

these are constructs usually made by magi, both renegade and legalized, to help out around the castle. they have acidic affects upon touch, so they are usually used as garbage bins and waste disposals. difficulty level: 10 (average)

RAWBONES

http://www.circusposterus.com/blog/wp-content/uploads/2012/11/Mark-Powell-5.jpg

these pitiful skinned zombie creatures are the enforcers of nightwalkers that dislike direct confrontation, they usually serve by slaughtering those that anger a nightwalker or finding more fresh corpses for it. difficulty level: 8 (easy)

EXECUTIONER'S HOOD

http://s18.postimg.org/z8f4rul55/hewitt1newup.jpg

these are very threatening monsters that resemble a sack cloth of human skin with a hole in it, allowing it to be worn, they telepathicly entice nearby onlookers into wearing it, and possessing them when worn. they then cause the possessed to go on a murderous, cannibalistic rampage. nightwalkers sometimes keep these creatures as living traps, but they can be killed with a simple swipe of a blade, unless its being worn, then the host will be damaged as well.. difficulty level: 2 (trivial)

ECHORCHE

http://i.imgur.com/sjO4zw6.png

these beasts resemble large, beefed up humans with no skin.. they are incredibly strong and are sometimes used by nightwalkers as strong warriors, they have the strength of a battering ram and can easily bring down a stone tower with a simple kick. difficulty level: 16 (dangerous)

BABAU

http://fearun.com/wp-content/uploads/2014/02/babau-245x300.png

babaus resemble small, teenager sized skinny nightwalkers, and are usually mistaken for adolescent nightwalkers (if there are such things), they are great assassins, and will usually take out enemies one by one, and find a new hiding spot when found. difficulty level: 6 ( very easy)

GUTSLUG

http://compositeeffects.com/mystore/image/cache/data/SP/LIN/01/sp_large_intestine_02-600x800.jpg

these worms largely resemble the pink intestines of a human being, but a perceptive adventurer can point out that one end has a leech like mouth, they usually cling to corpses and try to latch on to passerby and suck their blood. difficulty level: 3 (trivial)

HUMANS

http://paizo.com/image/content/PathfinderTales/PZO8500-Rodrick.jpg

this is a catch all set for human enemies (bandits, soldiers, etc)

human minstrel: music is always a favorite of travelling humans, and they will usually accompany a group, intent on keeping their spirits up, or stealing their coin in the night... in combat they will usually use maces. difficulty level: 5 (very easy)

human knight (also works for guards): human knights usually serve as the front line of civilized armies, clad in full armor and usually using slings, maces, longswords, halberds, and throwing darts. they also frequently come with shields and maybe even mounted on a warhorse. difficulty level 7 (easy)

human alchemist: alchemists are usally prized in armies for their mastery over acid, poison, and medical skills, they usually hang back, tossing health potions to the needy and acid flasks to those he hates. they are quite good with spears, morningstars, and daggers. difficulty level 13 (challenging)

human inquisitor: some of the deadliest servants of lorenaria that one can find, they are cold, ruthless, vile beings who delight in the pain of those they deem unfit to live. they beat victims into submission with staves, then hit them in weak spots with heated morningstars and torches, if they have to curtail a session (which they despise greatly.) they will finish off someone with a heavy crossbow, making sure to keep the process as slow as possible. difficulty level: 16 (dangerous.)

CAIT

this is for most tribal origin cait, focusing on hunters and barbarians, it also has rules for a cait mage.

cait paingiver: these cait scouts usally try to sap the strength of enemies so that their greater warriors can have the advantage, they do this through the use of crude darts and sickles. difficulty level: 5 (very easy)

cait shaman: these are magical cait that abanoned the colleges of the civilized world and ran with their tribal cousins, they cast dazzling blasts of lightning and poison, making sure to avoid setting fire to trees and flora in the process, darts, shortbows, spears, and clubs infused with electricity arent uncommon in encounters with them. difficulty level: 7 (easy)

cait warrior: clad in warpaint and bones, these fierce guardians of the jungle are both agile and strong. they love ambush tactics and overpowering their foes with a flurry of clubs and sickles. difficulty level: 13 (challenging)

cait magus: they are a great contrast from their savage kin, they are usually seen in regal robes and standing on floating disks, they use staves to channel flashes of lightning and arcane death on those that anger or disrespect them. difficulty level: 16 (dangerous)

DRAKKASH

http://orig03.deviantart.net/90e3/f/2013/312/8/b/shobad_by_mattiasfahlberg-d6th259.jpg

strong, threatening, and imposing foes, it might take more than one person to take one down.

drakkash sniper: drakkash have people of all ages take part in combat, so it is rather a suprising find to see a child on the battlefield, but with their size even children have the strength and size of a teenage human. drakkash children usually work as battlefield snipers and scouts, and are told to keep their gun closer than even their enemies. difficulty level: 5 (very easy)

drakkash worshipper: the drakkash worship the dagoth dragons closely, and usally have young women by the age of 15 serve in the temples for all manners of services, both good and bad... if the going gets tough, they will bash their assailants on the head with the strength of four clubs... difficulty level: 7 (easy)

drakkash warsinger: the drakkash also love war, so much so that they make war and art. the common drakkash soldier can swing spears, clubs, scimitars, or even shoot crossbows with such speed it sounds like his weapons are singing. difficulty level: 13 (challenging)

drakkash oracle: to say you can see into the future in drakkash society, is to say you are a prince or princess to the caliph himself. oracles are usually closely guarded young women who can read every move their oppoment makes. and then cutting them to ribbons with their scimitars.

NAGA

http://orig10.deviantart.net/52ea/f/2009/039/7/b/hyu_the_fishman_by_doneplay.jpg

naga recruit guard: when it comes to recruit duties, naga are suprisingly smart enough to keep recruits on close guard duty, knowing that sending them into the battlefield would be a complete waste in resources, because of their fighting skill high ranking naga teach the recruits to always surround their enemies "like the swarming of leeches." mercilessly hacking and beating enemies with maces and axes until they die or cry for mercy. difficulty level: 5 (very easy)

naga tideweaver: armed with blades and clubs and the power of the ocean itself, these naga sorcerers usually keep an eye on sacrifices and slaves. if one tries to escape, they will create a magical riptide to bring them back. difficulty level: 7 (easy)

naga deadkeeper: these naga are the hands that stab out the hearts of sacrifices to dagon, they will order underlings to hold one enemy down while the naga prepares to do a field sacrifice to keep the morale of a army up. difficulty level: 13 (challenging)

naga dagoth: dagoths are like the "popes" of naga society, stemming even higher than deadkeepers, they are the political counsel that decides when sacrifices are to be preformed and when a village or city must fall. difficulty level: 16 (dangerous)

PROWLERS OF THE DARK STREETS

these two creatures dont prey on game in the wilds, they prey on those who leave their windows open in the dark of the city's night. it is creatures like these are what inspire

VAMPIRE OOZE

http://1.bp.blogspot.com/-juDmsGQRsgY/VFZVEXzrSQI/AAAAAAAAEc4/CLcp65ku3fo/s1600/stf105_Gluttonous_Slime.jpg

in the day they suck the life of rats in the gutters and sewers of our world's cities, but in the dark of the night is when these mustard yellow piles of slime come out from the drains and pipes of houses and cities and consume the blood of humans and sentient beings... difficulty level: 8 (easy)

HUSKWEB SPIDER

http://i585.photobucket.com/albums/ss300/SCCody12/Deathweb.jpg

a really good reason for one to keep their attics and basements free of webs, this is a large husk of a long dead ancient spider that has become home to thousands of smaller spiders, which drip from the beast's mandibles like venom... difficulty level: 6 (very easy)

SERVANTS OF ESMIRR

these monsters have long ago built by the esmirrian dragons, not the dagoth... but they have forgotten or have been mutated by dagoth.

TENTACLE HORROR

https://tentaclesdaily.files.wordpress.com/2012/01/monster-yipo-gao.jpg

this servant of the sea may have been butiful and lustrious in the past.. but its spent so long in dagon's domain that it has been shaped the way dagon wishes to see it... it can sink ships with ease. difficulty level: 16 (dangerous)

SHEDU

http://36.media.tumblr.com/b007d211cbf86cd443a9f7c297bcb439/tumblr_nnpfodXjVI1tqfyozo2_r1_1280.jpg

one of the servants of esmirr that wasnt corrupted or inbred over time. it is a wize, all knowing, and elusive. it was used as a living libary of knowledge to teach young esmirrians, humanity has only seen it twice, when humanity was first born to teach them how to work together and build and craft, and when the neutral was approached by one and given the knowledge of how to slay the dagoth. one does not go to the shedu, the shedu comes to you.difficulty level: 16 (dangerous)

LOREWATCHER

http://img10.deviantart.net/b1b0/i/2012/146/3/d/naga_of_ravage_by_pamansazz-d51515g.jpg

it is said this creature works in unison with the shedu, it scours the land in invisibilty, only showing itself when the dragon's creations make something that is of great knowledge to the shedu, for the shedu must know everything. difficulty level: 16 (dangerous)

DRAGONSHADOW

http://cdn.mmo-play.com/images/editorial/guild-wars-2-point-of-no-return-review/guild-wars-2-03.jpg

the dragonshadow was a creation of both sides of the war, it was meant to simulate the opposing clan's species and to be used to train young dragons in the arts of battle, to this day they are hidden in the deepest of forests.. waiting for someone to challenge them once again. difficulty level: 16 (dangerous)

REBORN

know one knows where these creatures originated from... there are those that belive that

divine titan

http://i1.ytimg.com/vi/_g368RuHFZ8/maxresdefault.jpg

this massive walking fortress shambles slowly across the desert, so far no army has ever been able to conquer it... for they are swiped away with its castle sized hammer. difficulty level: 21 (godlike)

SIOKIOY

http://4.bp.blogspot.com/-YbKjEIF9rHs/T8nDuWBisRI/AAAAAAAAA00/MmR5tKoC4Yc/s640/journey2+electric+eel.jpg

this dog sized eel has no apparent origins between the dragons, it can fill the water around it with flesh stinging electricity. difficulty level: 11 (average)

VOID YAI ONI

http://static.comicvine.com/uploads/original/11111/111117432/3059529-oni_by_vishus702-d4dgvzp.jpg

this being was first thought to be a crossbreed of a drakkash and a nightwalker, until enough evidence was found that it was something else entirely. and that it came from the stars above. its wild white hair and shadowy skin give it a intimidating appearance, and he is able to infuse his own fists with magic. difficulty level: 20 (godlike)

OCEAN WALL

http://blogs.ei.columbia.edu/wp-content/uploads/2011/02/Jpg-Giant-Jelly.jpg

this boat sized jellyfish is very malignat, and targets anything sentient it can sense nearby, be it shark or naga. once one is trapped in its forest of paralyzing tentacles they will never be seen again. difficulty level: 11 (average)

ROC

http://vignette1.wikia.nocookie.net/pathfinder/images/6/62/Storm_roc.jpg/revision/latest?cb=20091122063941

a very large eagle, this creature is a threat to those that wander into its desert territory, he uses hit and run tactics to kill of mercants and their guards. difficulty level: 9 (easy)

LINNORM

http://www.lomion.de/cmm/img/dragldre.gif

this two headed lizard is considered the king of the north. its teeth can crack through the coldest metal and is breath can freeze the bravest of combatants. difficulty level: 19 (godlike)

THALLASIS

https://upload.wikimedia.org/wikipedia/commons/b/bb/Livyatan_melvillei.jpg

they call him the son of dagon, and for a good reason. if this monster could reach the land above he could swallow all of esmirr whole in one simple hour. difficulty level: 20 (godlike)

DAUGHTER OF OBLIVION

http://img05.deviantart.net/6590/i/2013/356/c/9/lovecraft___generic_other_god_by_kingovrats-d6ywi2r.jpg

while thallasis is considered the son of dagon, inheriting his strength, there is also the daughter, inheriting his vile knowledge of creation and his corruption.. with both in tandem, the world could be in grave danger. difficulty level: 15 (challenging)

MALIK

they shroud their desert kingdom in heatwaves and incinerate all who draw near, these masters of fire toil to make all of the world inhabitable for them by drying out the ocean and the forests of the world, making it a wasteland. difficulty level: 10 (average)

DAGON AND HIS COURT

dagon is not alone, he has four generals that serve under him, all with power to match the gods... can anyone stop them in this foul unison?

DAGON

http://vignette4.wikia.nocookie.net/lovecraft/images/9/99/Dagon005.jpg/revision/latest?cb=20140818054701

if there is anything that can be feared in this world, it is dagon.. he is the last of the surviving dragons from the birth of the world, and master of the seas.. to defile him is to defile the worlds ocean itself. theorists say he may even literally be the ocean itself. difficulty level: 22 (godlike)

THE RAVENER

http://vignette1.wikia.nocookie.net/housezaumtor/images/c/c6/Dracolich.jpg/revision/latest?cb=20120601034329

he used to be a dragon of the esmirr clan. but dagon had taken a handful of nightwalkers and forced them to bring this long forgotten creator to life, he has no knowledge of his past life, or any knowledge of the world at all. he simply does dagons bidding as his fist. difficulty level: 19 (godlike)

THE BARBARIAN

http://orig01.deviantart.net/a0dd/f/2009/272/2/b/barbarian_by_bopchara.jpg

this hulking 20 foot tall giant was one of the neutral's closest friends, until he betrayed him to dagon and brought about his dissapearance, in return dagon granted him immense size and power as one of his generals, he waits for the day he can finally crush those weaking esmirrians. difficulty level: 17 (dangerous)

AZATA BRIJINE

http://img3.wikia.nocookie.net/__cb20130610050631/warriorsofmyth/images/thumb/a/a1/Brijidine_Azata_by_Jorge_Maese-D%26D_3ed_(2011-01)_Paizo_Publishing_Pathfinder_-_Pathfinder_Roleplaying_Game,_Bestiary_2.jpg/500px-Brijidine_Azata_by_Jorge_Maese-D%26D_3ed_(2011-01)_Paizo_Publishing_Pathfinder_-_Pathfinder_Roleplaying_Game,_Bestiary_2.jpg

she is the current archmage of mimirnon, and a master of fire herself, but she sought more.. she wanted more.. the only way dagon would allow that is that she sacrifice her own infant daugher, which she did... she now she has taken on a body of lava nd fire, and can summon volcanos with a flick of her wrist. difficulty level: 17 (dangerous)

SIMURGH

http://pre08.deviantart.net/765c/th/pre/i/2014/061/8/0/on_wings_of_gold__simurgh___kumai_by_ratshaman-d78lw2j.jpg

he was once the brother of shedu, both took on the same task, but dagon kidnapped him and forced him to do his bidding, over time he as adjusted to dagons ways and has been corrupted, he serves dagon as an extra mind, with simurgh relaying any and all new information to dagon himself. difficulty level: 18 (dangerous) 