Board Thread:Roleplay Lore/@comment-26178112-20160807225615

The world is Helonde.

THE AREAS

The world of Helonde is made up of massive oceans, flooding once fertile plains such as those of the arterila kingdom, now known in the deserts of larl as the "seafaring kingdom" for the fact that it has since then become a nomadic but still advanced kingdom on the water, moving from place to place across the ocean onboard boats ranging from massive city-boats, to oversized warships known as "fortships", to small collections of rafts forming fishing villages, but the main and most important law of this kingdom is that each boat must remain in a dependant area in order to keep a sense of directiion in the seafaring kingdom. The king of Arterila is very kind, but this has been much to his detriment, finances and supplies run low on the capital ship, and strife, crime, and rebellion reigns on any part of the boat besides the palace deck.

Their only allies are the magic masters of the Larl desert of the south, who study magic  and the sciences of the world in their reclusive domed buildings, hoping to master the lore of the Land and bring forth an era of understanding upon the rest of the world.

There is also the waters to the north of Arterila, the waters which they refuse to travel to, it is said massive water beasts roam here, destroying and devouring ships almsot as large as the capital ship. These creatures are known as krakens, but there is also the krakodons, savage sharkmen who raid Arterila villages from the depths below, dragging its people underwater for their own mysterious and sick purposes. These waters are known only as the "beast depths".

To the east of  the Larl desert it becomes a lush green forest, this place is known as the oasis grove "drya", It is named this by the elven jungle tribes who inhabit it, also known as "drya". They are merciless to anyone who does not show respect to the forest or them.. Come with gifts or tribute, lest you be sacrificed to the forest itself.

If one was to get beyond the elden forest, they would find what is left of the Arterila kingdom, lush plains that are also half sunken with water ever since the flood that left the kingdom where it is... Because of this half flooding, a peaceful group of fish folk have settled here, making small, quaint villages in the flooded, swampy waters.

Too far into the swamp and you discover the steaming heap, this is where the swamp has gotten too far to an active volcano, and the sheer heat of the place means that it is constantly covered in dense, steamy fog. Befitting its heat, there are creatures of living flame that live inside the volcano called ifrits.In some places (especially close to the volcano) it is far too hot for anyone besides them.

By the time you come back to the shores of the ocean, it gets a little higher from the sea level, and drier. There is a mountain here known as mount skybrush, and it is home to giant, talking eagles who claim they see all events unfold from atop their massive mountain.

These mountains continue for quite a while, the mountain range itself is called "wisdom's teeth", albeit they are rarely seen or visited because of the harsh, snowy landscapes, very few survive besides the elf mountain tribes called the "valhar." But it is said they will invite anyone they find who they deem strong to glorious halls, meat, and ale awaits them. But beware, they usually enslave or kill "weak-kin."

these mountains continue, until you are now north of the "beast depths", There is not much alive, and even the Valhar fear going too far northwards like this, in order to survive these wastes, you must go below... Below these mountains lies the Sithis empire, a cruel underground kingdom ruled by medusas, they delight in physical pleasures, and a Sitihis noble will usually have many sex slaves to toy with.

It is said that beyond the land of death there is a place rich with life, and that is true, for going westward in the mountainous wastes will bring you to another grove, this one is different though, and its drya are corrupted by dark energies. They will not accept tribute of any kind, and kill or capture sacrifices on sight... Beware. For its jungles are also ripe with deadly plants that trick prey into getting close and poisoning or consuming them whole.

The final place of note is just to the west of the ocean, and just below the ground of the corrupted drya grove, these places have been seen by none besides the corrupted natives, who think nothing of it... But yet it is the source of the corruption, a dark energy flows through the pipes of these metallic halls, changing whoever touches them. At the very center, it is said, is a massive machine in the shape of a man, a machine capable of slaying gods... 