Board Thread:Roleplay Lore/Character Backstories/@comment-26108027-20170108054807

A mere two centuries go, this land was engulfed by chaos. Each of the seven races, blinded by their own pride and racial arrogance, lost thousands to he endless nights of war. And yet, on the backs of the fallen, a new world as born. The four kingdoms.

Bloodied battlegrounds were covered with mortar and stone. Cities rose from the ashes. But with cities come borders, and with borders come conflict, and conflict continues to shape the world around us.

The Ermehn tiger-people, for example, were driven from their ancestral lands. When the borders were drawn, they found themselves exiled to the northern wastes.

After driving the Ermehn out, the Canid wolf-people established the kingdom of Aisling. Their army, led from the capital city of Arklow, is the strongest in the land.

On the eastern coasts, the Felis cat-people of Kishar built this world's crowning acheivement: the free city of Gair. Here, in the Great Spire, logic and reason were first brought to he civilized world.

Just beyond the mountains, the Vulpin fox-people reside in the desert kingdom of Navran. In its capital, Nessa, modern thinkers are locked in a struggle with their ancient customs.

Far to the west, the kingdom of Sunsgrove is ruled jointly by the Lutren and Tamain races.

Long ago, the seafaring Polcan weasel-people appeared on the western seas, poised to invade what is now Sunsgrove.

But the Lutren otter-people fought back. In a few years' time, the Polcan were driven back out to sea.

While the Tamain squirrell-people continued to protect the realm from the horrors in the forests of the Western Deep.

After two hundred years of war, a new era of peace and prosperity has taken root. 